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	<title>Papervision 3D Tutorials &#187; Tutorial</title>
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		<title>Adding XML to the Papervision Coverflow</title>
		<link>http://papervision2.com/adding-xml-to-the-papervision-coverflow/</link>
		<comments>http://papervision2.com/adding-xml-to-the-papervision-coverflow/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 04:01:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loading XML]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
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		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[Papervision Tutorial]]></category>
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		<guid isPermaLink="false">http://papervision2.com/?p=420</guid>
		<description><![CDATA[As a simple addition to yesterday's coverflow post, I wanted to show the same example but with loading images via XML. For simplicity sake the XML is loaded and parsed all in the main file. The structure for our XML is very simple: PLAIN TEXT XML: &#60;?xml version="1.0" encoding="utf-8" ?&#62; &#60;data&#62; &#160; &#160; &#60;image&#62;&#60;![CDATA[images/image1.jpg]]&#62;&#60;/image&#62; &#160; [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>A Simple Papervision Coverflow</title>
		<link>http://papervision2.com/a-simple-papervision-coverflow/</link>
		<comments>http://papervision2.com/a-simple-papervision-coverflow/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:42:25 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
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		<guid isPermaLink="false">http://papervision2.com/?p=406</guid>
		<description><![CDATA[There are several great AS3 / Papervision Coverflows out there but today I set out to create one in it's simplest form. There are no bells and whistles, just a stripped down coverflow with it's core functionality. It's up to you to add an XML feed, Flickr feed, or setup your images in an array [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Papervision Explode Image / Rebuild</title>
		<link>http://papervision2.com/papervision-explode-image-rebuild/</link>
		<comments>http://papervision2.com/papervision-explode-image-rebuild/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 18:17:05 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Explode Image]]></category>
		<category><![CDATA[Foomonger]]></category>
		<category><![CDATA[MovieMaterial]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=383</guid>
		<description><![CDATA[In early 2008 I wrote a blog article on how to explode an image and rebuild it again. Recently this effect has been used in some amazing ways. Site's like Audi have taken this concept much further with the rows of these tiny boxes swimming in formation. Today I decided to re-create that simple effect [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>A Simple Papervision Carousel</title>
		<link>http://papervision2.com/a-simple-papervision-carousel/</link>
		<comments>http://papervision2.com/a-simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 00:38:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Carousel]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=349</guid>
		<description><![CDATA[This week I set out to create a Papervision Carousel in it's simplest form. At the heart of this carousel is a simple "for" loop / math which places the items in a circle in 3D space PLAIN TEXT Actionscript: for &#40;var i:int = 0; i &#60;planes.length; i++&#41; &#123; &#160; &#160; var angle:Number &#160; &#160;= [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-carousel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Fix Z-Sorting issues with the QuadrantRenderEngine</title>
		<link>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/</link>
		<comments>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:38:01 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[QuadrantRenderEngine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=320</guid>
		<description><![CDATA[Another way to solve your z-sorting issues is the use of the Quadrant Render Engine. The QuadrantRenderEngine only takes one parameter (type). The three "types" of filtering available to you are: QuadrantRenderEngine.ALL_FILTERS QuadrantRenderEngine.CORRECT_Z_FILTER QuadrantRenderEngine.QUAD_SPLIT_FILTER For a full explanation of each of the 3 types available to you with this renderer take a look at this [...]]]></description>
		<wfw:commentRss>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Advanced Interactivity (Without InteractiveScene3DEvent)</title>
		<link>http://papervision2.com/advanced-interactivity-3/</link>
		<comments>http://papervision2.com/advanced-interactivity-3/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 20:51:04 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[MaterialsList]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=275</guid>
		<description><![CDATA[There are multiple ways of accomplishing any task. With papervision that statement holds true. When you want to interact with 3D objects one way we have found works very well is to apply the MouseEvent's to the textureFile and bypass the InteractiveScene3DEvent all together. Here are a few things to remember when working with anything [...]]]></description>
		<wfw:commentRss>http://papervision2.com/advanced-interactivity-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Basic Mouse Interaction (v2)</title>
		<link>http://papervision2.com/basic-mouse-interaction-v2/</link>
		<comments>http://papervision2.com/basic-mouse-interaction-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
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		<category><![CDATA[Papervision Tutorial]]></category>
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		<guid isPermaLink="false">http://papervision2.com/?p=257</guid>
		<description><![CDATA[In the previous tutorial we showed you how to load a 3D model into Papervision. Now we are just going to show you how to rotate that model based off of your mouse movements. The process is very simple. Since our render function is like the engine of our animations that is where we will [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-mouse-interaction-v2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Papervision 3D Controlling Top and Bottom Cylinder Materials</title>
		<link>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/</link>
		<comments>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:07:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
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		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=217</guid>
		<description><![CDATA[While working on a project this morning I came across the need to have a different material applied to a primitive cylinder. After digging through the Cylinder source code I came across these lines PLAIN TEXT Actionscript: if &#40;fBottomFace&#41; aFace.push&#40; new Triangle3D&#40;this, &#91;aP1, aP3, aP2&#93;, matInstance, &#91;aP1uv, aP3uv, aP2uv&#93;&#41; &#41;; &#160; //and &#160; if &#40;fTopFace&#41; [...]]]></description>
		<wfw:commentRss>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Papervision Double Sided Plane</title>
		<link>http://papervision2.com/double-sided-plane/</link>
		<comments>http://papervision2.com/double-sided-plane/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 19:43:28 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Double Sided Plane]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/double-sided-plane/</guid>
		<description><![CDATA[Thanks to Luke I am the new proud owner of Papervision2.com. He is keeping busy and just ran out of time. I know he is sad to see it go, but glad that someone can take over and continue helping the Flash / Papervision community. To introduce myself, I decided to take a tutorial from [...]]]></description>
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		<slash:comments>12</slash:comments>
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