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	<title>Papervision 3D Tutorials &#187; Actionscript 3.0</title>
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		<title>Adding XML to the Papervision Coverflow</title>
		<link>http://papervision2.com/adding-xml-to-the-papervision-coverflow/</link>
		<comments>http://papervision2.com/adding-xml-to-the-papervision-coverflow/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 04:01:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loading XML]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
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		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=420</guid>
		<description><![CDATA[As a simple addition to yesterday's coverflow post, I wanted to show the same example but with loading images via XML. For simplicity sake the XML is loaded and parsed all in the main file. The structure for our XML is very simple: PLAIN TEXT XML: &#60;?xml version="1.0" encoding="utf-8" ?&#62; &#60;data&#62; &#160; &#160; &#60;image&#62;&#60;![CDATA[images/image1.jpg]]&#62;&#60;/image&#62; &#160; [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>A Simple Papervision Coverflow</title>
		<link>http://papervision2.com/a-simple-papervision-coverflow/</link>
		<comments>http://papervision2.com/a-simple-papervision-coverflow/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:42:25 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=406</guid>
		<description><![CDATA[There are several great AS3 / Papervision Coverflows out there but today I set out to create one in it's simplest form. There are no bells and whistles, just a stripped down coverflow with it's core functionality. It's up to you to add an XML feed, Flickr feed, or setup your images in an array [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Papervision Explode Image / Rebuild</title>
		<link>http://papervision2.com/papervision-explode-image-rebuild/</link>
		<comments>http://papervision2.com/papervision-explode-image-rebuild/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 18:17:05 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Explode Image]]></category>
		<category><![CDATA[Foomonger]]></category>
		<category><![CDATA[MovieMaterial]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=383</guid>
		<description><![CDATA[In early 2008 I wrote a blog article on how to explode an image and rebuild it again. Recently this effect has been used in some amazing ways. Site's like Audi have taken this concept much further with the rows of these tiny boxes swimming in formation. Today I decided to re-create that simple effect [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>A Simple Papervision Carousel</title>
		<link>http://papervision2.com/a-simple-papervision-carousel/</link>
		<comments>http://papervision2.com/a-simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 00:38:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Carousel]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=349</guid>
		<description><![CDATA[This week I set out to create a Papervision Carousel in it's simplest form. At the heart of this carousel is a simple "for" loop / math which places the items in a circle in 3D space PLAIN TEXT Actionscript: for &#40;var i:int = 0; i &#60;planes.length; i++&#41; &#123; &#160; &#160; var angle:Number &#160; &#160;= [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Fix Z-Sorting issues with the QuadrantRenderEngine</title>
		<link>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/</link>
		<comments>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:38:01 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[QuadrantRenderEngine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=320</guid>
		<description><![CDATA[Another way to solve your z-sorting issues is the use of the Quadrant Render Engine. The QuadrantRenderEngine only takes one parameter (type). The three "types" of filtering available to you are: QuadrantRenderEngine.ALL_FILTERS QuadrantRenderEngine.CORRECT_Z_FILTER QuadrantRenderEngine.QUAD_SPLIT_FILTER For a full explanation of each of the 3 types available to you with this renderer take a look at this [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Off Topic: Spore Islands AS3 Facebook Game</title>
		<link>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/</link>
		<comments>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 22:44:48 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Woven Interactive]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=314</guid>
		<description><![CDATA[We just wanted to share the great news about the release of Spore Islands on Facebook. Woven Interactive had the privilege to assist Area/Code with the client programming on Electronic Arts new Spore Islands Facebook game. Spore Islands is EA’s first Facebook and social media game. Try it out on Facebook: http://apps.facebook.com/sporeislands/ Learn more about [...]]]></description>
		<wfw:commentRss>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation Using TweenLite</title>
		<link>http://papervision2.com/animation-using-tweenlite/</link>
		<comments>http://papervision2.com/animation-using-tweenlite/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:29:31 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=266</guid>
		<description><![CDATA[In this tutorial we're going to use TweenLite to move a cube around. This will teach you basics of animation, and how to use TweenLite. In this example our solid red cube is trying to stay inside our green wireframe cube. Every time the red cube gets itself positioned completely inside the green cube, the [...]]]></description>
		<wfw:commentRss>http://papervision2.com/animation-using-tweenlite/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Basic Mouse Interaction (v2)</title>
		<link>http://papervision2.com/basic-mouse-interaction-v2/</link>
		<comments>http://papervision2.com/basic-mouse-interaction-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
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		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=257</guid>
		<description><![CDATA[In the previous tutorial we showed you how to load a 3D model into Papervision. Now we are just going to show you how to rotate that model based off of your mouse movements. The process is very simple. Since our render function is like the engine of our animations that is where we will [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-mouse-interaction-v2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Basic Texturing (v2)</title>
		<link>http://papervision2.com/basic-texturing-v2/</link>
		<comments>http://papervision2.com/basic-texturing-v2/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 23:52:12 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[BitmapMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=242</guid>
		<description><![CDATA[Even if you had a chance to look at Getting started using BasicView.as this tutorial provides another example of basic texturing in Papervision. In Papervision for the most part you have objects (planes, cubes, cones, 3D Models, etc) and then you have the textures or materials that you add to these objects. Think of it [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-texturing-v2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Papervision 3D Controlling Top and Bottom Cylinder Materials</title>
		<link>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/</link>
		<comments>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:07:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=217</guid>
		<description><![CDATA[While working on a project this morning I came across the need to have a different material applied to a primitive cylinder. After digging through the Cylinder source code I came across these lines PLAIN TEXT Actionscript: if &#40;fBottomFace&#41; aFace.push&#40; new Triangle3D&#40;this, &#91;aP1, aP3, aP2&#93;, matInstance, &#91;aP1uv, aP3uv, aP2uv&#93;&#41; &#41;; &#160; //and &#160; if &#40;fTopFace&#41; [...]]]></description>
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		<slash:comments>1</slash:comments>
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