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	<title>Comments on: 6. Loading Complex Models</title>
	<atom:link href="http://papervision2.com/loading-complex-models/feed/" rel="self" type="application/rss+xml" />
	<link>http://papervision2.com/loading-complex-models/</link>
	<description>Papervision2.com - Best resource for Papervision3d tutorials</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:15:43 +0000</lastBuildDate>
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		<item>
		<title>By: Martijn</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-33086</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Tue, 02 Mar 2010 12:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-33086</guid>
		<description>Hello,

Is it possible to make a little application were you can change your model into another model. So for example I see the cow and I hit a key or a button on the screen and you will see a pig or so.

Thankss,

Martijn</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Is it possible to make a little application were you can change your model into another model. So for example I see the cow and I hit a key or a button on the screen and you will see a pig or so.</p>
<p>Thankss,</p>
<p>Martijn</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: YdaBkaa</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-29340</link>
		<dc:creator>YdaBkaa</dc:creator>
		<pubDate>Tue, 19 Jan 2010 05:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-29340</guid>
		<description>hello.

I have a problem with texture mapping, models of imported and 3ds MAX.
I can not understand how to impose a complex texture with UV.
Maybe someone has already faced a similar problem, help please how to translate the correct texture mapping from 3ds MAX into flash, or what may be a mistake. Sorry for my English, thanks in advance.</description>
		<content:encoded><![CDATA[<p>hello.</p>
<p>I have a problem with texture mapping, models of imported and 3ds MAX.<br />
I can not understand how to impose a complex texture with UV.<br />
Maybe someone has already faced a similar problem, help please how to translate the correct texture mapping from 3ds MAX into flash, or what may be a mistake. Sorry for my English, thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-27519</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-27519</guid>
		<description>@BonesMcChan

I have an updated version of this tutorial with full source @ 

http://papervision2.com/loading-complex-models-v2/

Hope this helps solve some of your issues.

Charlie</description>
		<content:encoded><![CDATA[<p>@BonesMcChan</p>
<p>I have an updated version of this tutorial with full source @ </p>
<p><a href="http://papervision2.com/loading-complex-models-v2/" rel="nofollow">http://papervision2.com/loading-complex-models-v2/</a></p>
<p>Hope this helps solve some of your issues.</p>
<p>Charlie</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BonesMcChan</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-27517</link>
		<dc:creator>BonesMcChan</dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-27517</guid>
		<description>@RiS:

Actually, shouldn&#039;t the texture target reference be:

&quot;./yourTexture.png&quot;

Instead of what you said:  &quot;yourTexture.png&quot; ??</description>
		<content:encoded><![CDATA[<p>@RiS:</p>
<p>Actually, shouldn&#8217;t the texture target reference be:</p>
<p>&#8220;./yourTexture.png&#8221;</p>
<p>Instead of what you said:  &#8220;yourTexture.png&#8221; ??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BonesMcChan</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-27516</link>
		<dc:creator>BonesMcChan</dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-27516</guid>
		<description>I copied and pasted everything in this tutorial letter for letter to test out and got this:

WARNING: Collada material mat0 not found.

Any ideas?  Digging into the Collada file, I see that it&#039;s looking for Cow.png and I see it&#039;s located on the server in the same folder as cow.dae?  Confused.</description>
		<content:encoded><![CDATA[<p>I copied and pasted everything in this tutorial letter for letter to test out and got this:</p>
<p>WARNING: Collada material mat0 not found.</p>
<p>Any ideas?  Digging into the Collada file, I see that it&#8217;s looking for Cow.png and I see it&#8217;s located on the server in the same folder as cow.dae?  Confused.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AlbertBonn</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-24949</link>
		<dc:creator>AlbertBonn</dc:creator>
		<pubDate>Sat, 28 Nov 2009 00:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-24949</guid>
		<description>Thanks for this very usefull Tutorials and sources

##################################################

@mac, try this:

package
{
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.view.BasicView;
	import org.papervision3d.objects.parsers.Max3DS;
	import org.papervision3d.lights.PointLight3D;
	
	[SWF(width=&quot;800&quot;, height=&quot;600&quot;, frameRate=&quot;30&quot;, backgroundColor=&quot;0x000000&quot;)]
	public class cow3d extends BasicView
	{
		
		protected var light:PointLight3D;
		
		protected var my3ds:Max3DS;
		
		
		public function cow3d()
		{
			super();
			createChildren();
			startRendering();
		}
		
		public function createChildren():void
		{
			
			
			
		
			// where to find textures
			var textureDir:String = &quot;./assets/&quot;;  // use a trailing slash!
			// optional materialsList
			var materials:MaterialsList = new MaterialsList();
			// the 3DS file
			var fileName:String = &quot;./assets/YOURFILE.3ds&quot;;
			// load it!
			var my3ds:Max3DS = new Max3DS();
			my3ds.load(fileName, materials);
			my3ds.yaw(200);
			// add to scene
			scene.addChild(my3ds);
			
			
			
			
			var light:PointLight3D = new PointLight3D(true);
			light.x = 400;
			light.y = 1000;
			light.z = -400;
			
		}
		
	}
}</description>
		<content:encoded><![CDATA[<p>Thanks for this very usefull Tutorials and sources</p>
<p>##################################################</p>
<p>@mac, try this:</p>
<p>package<br />
{<br />
	import org.papervision3d.materials.utils.MaterialsList;<br />
	import org.papervision3d.view.BasicView;<br />
	import org.papervision3d.objects.parsers.Max3DS;<br />
	import org.papervision3d.lights.PointLight3D;</p>
<p>	[SWF(width="800", height="600", frameRate="30", backgroundColor="0x000000")]<br />
	public class cow3d extends BasicView<br />
	{</p>
<p>		protected var light:PointLight3D;</p>
<p>		protected var my3ds:Max3DS;</p>
<p>		public function cow3d()<br />
		{<br />
			super();<br />
			createChildren();<br />
			startRendering();<br />
		}</p>
<p>		public function createChildren():void<br />
		{</p>
<p>			// where to find textures<br />
			var textureDir:String = &#8220;./assets/&#8221;;  // use a trailing slash!<br />
			// optional materialsList<br />
			var materials:MaterialsList = new MaterialsList();<br />
			// the 3DS file<br />
			var fileName:String = &#8220;./assets/YOURFILE.3ds&#8221;;<br />
			// load it!<br />
			var my3ds:Max3DS = new Max3DS();<br />
			my3ds.load(fileName, materials);<br />
			my3ds.yaw(200);<br />
			// add to scene<br />
			scene.addChild(my3ds);</p>
<p>			var light:PointLight3D = new PointLight3D(true);<br />
			light.x = 400;<br />
			light.y = 1000;<br />
			light.z = -400;</p>
<p>		}</p>
<p>	}<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mac</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-23696</link>
		<dc:creator>mac</dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-23696</guid>
		<description>hi am using following code to load Max3Ds file but it does not load 3D file....kindly help me ...

package {
	
	import org.papervision3d.events.FileLoadEvent;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.parsers.Max3DS;
	import org.papervision3d.view.BasicView;

	public class pv3d extends BasicView
	{
		private var model:DisplayObject3D;
      
		public function pv3d()
		{	
			stage.frameRate=40;
			init();
		}
		private function init():void
		{
			model = new Max3DS();
			model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
			Max3DS(model).load(&quot;assets/teapot.3ds&quot;, null, &quot;./assets/&quot;);
			
		}
		
		private function modelLoaded(e:FileLoadEvent):void
		{
			scene.addChild(model);
		}
		
	
	}
}</description>
		<content:encoded><![CDATA[<p>hi am using following code to load Max3Ds file but it does not load 3D file&#8230;.kindly help me &#8230;</p>
<p>package {</p>
<p>	import org.papervision3d.events.FileLoadEvent;<br />
	import org.papervision3d.objects.DisplayObject3D;<br />
	import org.papervision3d.objects.parsers.Max3DS;<br />
	import org.papervision3d.view.BasicView;</p>
<p>	public class pv3d extends BasicView<br />
	{<br />
		private var model:DisplayObject3D;</p>
<p>		public function pv3d()<br />
		{<br />
			stage.frameRate=40;<br />
			init();<br />
		}<br />
		private function init():void<br />
		{<br />
			model = new Max3DS();<br />
			model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);<br />
			Max3DS(model).load(&#8220;assets/teapot.3ds&#8221;, null, &#8220;./assets/&#8221;);</p>
<p>		}</p>
<p>		private function modelLoaded(e:FileLoadEvent):void<br />
		{<br />
			scene.addChild(model);<br />
		}</p>
<p>	}<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harish</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-20026</link>
		<dc:creator>Harish</dc:creator>
		<pubDate>Tue, 06 Oct 2009 08:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-20026</guid>
		<description>Hi i have downloaded the dae file and the png file both are in the same folder along with the source files but i can only see a wireframe of cow not the cow skin. I face the same problem with few more examples.

Thanks
Hari</description>
		<content:encoded><![CDATA[<p>Hi i have downloaded the dae file and the png file both are in the same folder along with the source files but i can only see a wireframe of cow not the cow skin. I face the same problem with few more examples.</p>
<p>Thanks<br />
Hari</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jfm</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-19509</link>
		<dc:creator>jfm</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-19509</guid>
		<description>For those of you who need the texture file, it&#039;s at:

http://papervision2.com/wp-content/downloads/dae/Cow.png

In order to render the skin.</description>
		<content:encoded><![CDATA[<p>For those of you who need the texture file, it&#8217;s at:</p>
<p><a href="http://papervision2.com/wp-content/downloads/dae/Cow.png" rel="nofollow">http://papervision2.com/wp-content/downloads/dae/Cow.png</a></p>
<p>In order to render the skin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [Flash 8] - 3D mit Flash? - Flashforum</title>
		<link>http://papervision2.com/loading-complex-models/comment-page-3/#comment-19353</link>
		<dc:creator>[Flash 8] - 3D mit Flash? - Flashforum</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/loading-complex-models/#comment-19353</guid>
		<description>[...] Ich bin mir sicher andere 3D-Engines k</description>
		<content:encoded><![CDATA[<p>[...] Ich bin mir sicher andere 3D-Engines k</p>
]]></content:encoded>
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