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	<title>Comments for Papervision 2</title>
	<link>http://papervision2.com</link>
	<description>The best resource for Papervision3d tutorials</description>
	<pubDate>Tue, 13 May 2008 00:14:33 +0000</pubDate>
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		<title>Comment on 4. Basic Template Usage by Carlos</title>
		<link>http://papervision2.com/4-basic-template-usage/#comment-414</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Fri, 09 May 2008 01:39:05 +0000</pubDate>
		<guid>http://papervision2.com/4-basic-template-usage/#comment-414</guid>
		<description>Hello, I got this message " TriangleMesh 1020: Method marked override must override another method ". I'm sure that I did the installation and the pathing stuff correct, anyone can help me. none of the examples runs, there always appears the same error.

ThankU</description>
		<content:encoded><![CDATA[<p>Hello, I got this message &#8221; TriangleMesh 1020: Method marked override must override another method &#8220;. I&#8217;m sure that I did the installation and the pathing stuff correct, anyone can help me. none of the examples runs, there always appears the same error.</p>
<p>ThankU</p>
]]></content:encoded>
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	<item>
		<title>Comment on 11. Advanced Interactivity 2 by Brian</title>
		<link>http://papervision2.com/advanced-interactivity-2/#comment-411</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 08 May 2008 15:45:47 +0000</pubDate>
		<guid>http://papervision2.com/advanced-interactivity-2/#comment-411</guid>
		<description>I'm having the same issue as Peter, is there any way to have input text fields? I'm loading a bunch of swfs into a coverflow type gallery, I'd like all of them to have their own interactivity based on their own content... so it can be easier to scale. 

Any suggestions?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same issue as Peter, is there any way to have input text fields? I&#8217;m loading a bunch of swfs into a coverflow type gallery, I&#8217;d like all of them to have their own interactivity based on their own content&#8230; so it can be easier to scale. </p>
<p>Any suggestions?</p>
]]></content:encoded>
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		<title>Comment on Tutorial List by MadMax</title>
		<link>http://papervision2.com/tutorial-list/#comment-403</link>
		<dc:creator>MadMax</dc:creator>
		<pubDate>Wed, 07 May 2008 04:31:40 +0000</pubDate>
		<guid>http://papervision2.com/tutorial-list/#comment-403</guid>
		<description>I haven't used the tutorials yet but I have had a preliminary look around and like what I see.

I am also seeing from comments a lot of people have problems (and this is not limited to your tutorials by the way) which stem back to classpaths, or having results with white/blank screens, and also depending on whether people are using Flash IDE, FlashDevelop or FLEX, and if I may suggest that it would be wonderful if these issues were addressed in their own sections or FAQ or knowledgebase of some sort, or links to where people might find answers. PV3D and AS3 are difficult to get into, and when you run into blank screens it really does frustrate.

Thankyou for trying to help those of us less experienced. Keep up the good work, and plaudits for actually attempting to answer questions. I've been trying for a while to get various PV3D examples happening, some work some don't and I have experienced (not necessarily solved) many of the issues discussed.

Cheers,
Max</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t used the tutorials yet but I have had a preliminary look around and like what I see.</p>
<p>I am also seeing from comments a lot of people have problems (and this is not limited to your tutorials by the way) which stem back to classpaths, or having results with white/blank screens, and also depending on whether people are using Flash IDE, FlashDevelop or FLEX, and if I may suggest that it would be wonderful if these issues were addressed in their own sections or FAQ or knowledgebase of some sort, or links to where people might find answers. PV3D and AS3 are difficult to get into, and when you run into blank screens it really does frustrate.</p>
<p>Thankyou for trying to help those of us less experienced. Keep up the good work, and plaudits for actually attempting to answer questions. I&#8217;ve been trying for a while to get various PV3D examples happening, some work some don&#8217;t and I have experienced (not necessarily solved) many of the issues discussed.</p>
<p>Cheers,<br />
Max</p>
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		<title>Comment on Tutorial List by Martí</title>
		<link>http://papervision2.com/tutorial-list/#comment-398</link>
		<dc:creator>Martí</dc:creator>
		<pubDate>Mon, 05 May 2008 18:31:39 +0000</pubDate>
		<guid>http://papervision2.com/tutorial-list/#comment-398</guid>
		<description>response at the "local configuration/application data" BUG
respuesta al bug de "configuración local/datos de programa"

http://www.flashdevelop.org/community/viewtopic.php?t=2730&#38;sid=17766d4f5798a8d43b37d859d37c6fb9

:)</description>
		<content:encoded><![CDATA[<p>response at the &#8220;local configuration/application data&#8221; BUG<br />
respuesta al bug de &#8220;configuración local/datos de programa&#8221;</p>
<p><a href="http://www.flashdevelop.org/community/viewtopic.php?t=2730&amp;sid=17766d4f5798a8d43b37d859d37c6fb9" rel="nofollow">http://www.flashdevelop.org/community/viewtopic.php?t=2730&amp;sid=17766d4f5798a8d43b37d859d37c6fb9</a></p>
<p> <img src='http://papervision2.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on 9. Basic Interactivity by seb</title>
		<link>http://papervision2.com/basic-interactivity/#comment-391</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Sat, 03 May 2008 22:27:40 +0000</pubDate>
		<guid>http://papervision2.com/basic-interactivity/#comment-391</guid>
		<description>Hi there, and thanks for this tutorial.
There something i don't understand:
why do we have to set the material interactive property to true since the events we listen to are dispatched by the plane?
see ya!</description>
		<content:encoded><![CDATA[<p>Hi there, and thanks for this tutorial.<br />
There something i don&#8217;t understand:<br />
why do we have to set the material interactive property to true since the events we listen to are dispatched by the plane?<br />
see ya!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 4. Basic Template Usage by Fran</title>
		<link>http://papervision2.com/4-basic-template-usage/#comment-387</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Sat, 03 May 2008 04:16:50 +0000</pubDate>
		<guid>http://papervision2.com/4-basic-template-usage/#comment-387</guid>
		<description>Sorry the comment box ate the XML, I'll try again:

&#60;?xml version="1.0" encoding="utf-8"?&#62; 
&#60;mx:Application 
    xmlns:mx="http://www.adobe.com/2006/mxml " 
    layout="absolute" 
    creationComplete="complete()" 
    &#62; 
    
    &#60;mx:Script&#62; 
        &#60;![CDATA[ 
            import mx.core.UIComponent; 
            
            public function complete() : void 
            { 
                var sprite:Main = new Main(); 

                var component:UIComponent = new UIComponent(); 
                component.addChild(sprite); 

                addChild(component); 
            } 
            
        ]]&#62; 
    &#60;/mx:Script&#62; 
    
&#60;/mx:Application&#62;</description>
		<content:encoded><![CDATA[<p>Sorry the comment box ate the XML, I&#8217;ll try again:</p>
<p>&lt;?xml version=&#8221;1.0&#8243; encoding=&#8221;utf-8&#8243;?&gt;<br />
&lt;mx:Application<br />
    xmlns:mx=&#8221;http://www.adobe.com/2006/mxml &#8221;<br />
    layout=&#8221;absolute&#8221;<br />
    creationComplete=&#8221;complete()&#8221;<br />
    &gt; </p>
<p>    &lt;mx:Script&gt;<br />
        &lt;![CDATA[<br />
            import mx.core.UIComponent; </p>
<p>            public function complete() : void<br />
            {<br />
                var sprite:Main = new Main(); </p>
<p>                var component:UIComponent = new UIComponent();<br />
                component.addChild(sprite); </p>
<p>                addChild(component);<br />
            } </p>
<p>        ]]&gt;<br />
    &lt;/mx:Script&gt; </p>
<p>&lt;/mx:Application&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 4. Basic Template Usage by Fran</title>
		<link>http://papervision2.com/4-basic-template-usage/#comment-386</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Sat, 03 May 2008 04:13:00 +0000</pubDate>
		<guid>http://papervision2.com/4-basic-template-usage/#comment-386</guid>
		<description>I was also having the blank screen problem using Flex. I spent some time tracking down the problem and found a solution. I created a new Flex project and made the mxml file look like this:


 
 
    
     
         
     
    



If your Main class is not in the source root folder you'll have add an import for it.</description>
		<content:encoded><![CDATA[<p>I was also having the blank screen problem using Flex. I spent some time tracking down the problem and found a solution. I created a new Flex project and made the mxml file look like this:</p>
<p>If your Main class is not in the source root folder you&#8217;ll have add an import for it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial List by Peter</title>
		<link>http://papervision2.com/tutorial-list/#comment-383</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 02 May 2008 13:40:47 +0000</pubDate>
		<guid>http://papervision2.com/tutorial-list/#comment-383</guid>
		<description>Hey Luke,

just wondering is there's a way to stop/pause the rendering of the processframe function.
Have been looking for this all around but didn't find any direction on that..

Thanks.</description>
		<content:encoded><![CDATA[<p>Hey Luke,</p>
<p>just wondering is there&#8217;s a way to stop/pause the rendering of the processframe function.<br />
Have been looking for this all around but didn&#8217;t find any direction on that..</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 11. Advanced Interactivity 2 by jeremy</title>
		<link>http://papervision2.com/advanced-interactivity-2/#comment-381</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Fri, 02 May 2008 08:23:58 +0000</pubDate>
		<guid>http://papervision2.com/advanced-interactivity-2/#comment-381</guid>
		<description>Hello... I'm trying to use text fields in a moveclip as well, just as Peter.  I've got the same problem.

By the way, as someone who has no idea what their doing, your tutorials have been extremely helpful and I thank you very much for putting them together.

Thanks again,

J</description>
		<content:encoded><![CDATA[<p>Hello&#8230; I&#8217;m trying to use text fields in a moveclip as well, just as Peter.  I&#8217;ve got the same problem.</p>
<p>By the way, as someone who has no idea what their doing, your tutorials have been extremely helpful and I thank you very much for putting them together.</p>
<p>Thanks again,</p>
<p>J</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3. Creating a Papervision Base Template by Frank</title>
		<link>http://papervision2.com/3-creating-a-papervision-base-template/#comment-379</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Thu, 01 May 2008 21:43:54 +0000</pubDate>
		<guid>http://papervision2.com/3-creating-a-papervision-base-template/#comment-379</guid>
		<description>Alright. Figured out I wasn't calling the class in my FLA.</description>
		<content:encoded><![CDATA[<p>Alright. Figured out I wasn&#8217;t calling the class in my FLA.</p>
]]></content:encoded>
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