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	<title>Papervision 3D Tutorials &#187; Source Code</title>
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		<title>Papervision Isometric View &amp; Pathfinding with as3isolib and A* (A Star)</title>
		<link>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/</link>
		<comments>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:21:41 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[A Star]]></category>
		<category><![CDATA[A*]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Pathfinding]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3isolib]]></category>
		<category><![CDATA[AStar]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[papervision and isometric]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=445</guid>
		<description><![CDATA[View Example This week's example / tutorial is how to mix Papervision with as3isolib and A* (pronounced A Star) for a nice 3D isometric pathfinding experience. The version of A* that I am using comes straight out of Keith Peters book AdvancedEd ActionScript 3.0 Animation. Anyone looking to cover advanced animation topics in Flash should [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Adding XML to the Papervision Coverflow</title>
		<link>http://papervision2.com/adding-xml-to-the-papervision-coverflow/</link>
		<comments>http://papervision2.com/adding-xml-to-the-papervision-coverflow/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 04:01:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loading XML]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=420</guid>
		<description><![CDATA[As a simple addition to yesterday's coverflow post, I wanted to show the same example but with loading images via XML. For simplicity sake the XML is loaded and parsed all in the main file. The structure for our XML is very simple: PLAIN TEXT XML: &#60;?xml version="1.0" encoding="utf-8" ?&#62; &#60;data&#62; &#160; &#160; &#60;image&#62;&#60;![CDATA[images/image1.jpg]]&#62;&#60;/image&#62; &#160; [...]]]></description>
		<wfw:commentRss>http://papervision2.com/adding-xml-to-the-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>Papervision Explode Image / Rebuild</title>
		<link>http://papervision2.com/papervision-explode-image-rebuild/</link>
		<comments>http://papervision2.com/papervision-explode-image-rebuild/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 18:17:05 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Explode Image]]></category>
		<category><![CDATA[Foomonger]]></category>
		<category><![CDATA[MovieMaterial]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=383</guid>
		<description><![CDATA[In early 2008 I wrote a blog article on how to explode an image and rebuild it again. Recently this effect has been used in some amazing ways. Site's like Audi have taken this concept much further with the rows of these tiny boxes swimming in formation. Today I decided to re-create that simple effect [...]]]></description>
		<wfw:commentRss>http://papervision2.com/papervision-explode-image-rebuild/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Simple Papervision Carousel</title>
		<link>http://papervision2.com/a-simple-papervision-carousel/</link>
		<comments>http://papervision2.com/a-simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 00:38:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Carousel]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=349</guid>
		<description><![CDATA[This week I set out to create a Papervision Carousel in it's simplest form. At the heart of this carousel is a simple "for" loop / math which places the items in a circle in 3D space PLAIN TEXT Actionscript: for &#40;var i:int = 0; i &#60;planes.length; i++&#41; &#123; &#160; &#160; var angle:Number &#160; &#160;= [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-carousel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Fix Z-Sorting Issues Using Viewport Layers</title>
		<link>http://papervision2.com/fix-z-sorting-issues-using-viewport-layers/</link>
		<comments>http://papervision2.com/fix-z-sorting-issues-using-viewport-layers/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 02:56:31 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Z-Sorting]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=305</guid>
		<description><![CDATA[Take a look at the sphere on the left. Ever had this happen to you and wondered if there was a good way to get rid of it? One of the ways we use is by adding a viewport layer. This works much the same as adding a new layer in flash or adding movieclip [...]]]></description>
		<wfw:commentRss>http://papervision2.com/fix-z-sorting-issues-using-viewport-layers/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Advanced Interactivity (Without InteractiveScene3DEvent)</title>
		<link>http://papervision2.com/advanced-interactivity-3/</link>
		<comments>http://papervision2.com/advanced-interactivity-3/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 20:51:04 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[MaterialsList]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=275</guid>
		<description><![CDATA[There are multiple ways of accomplishing any task. With papervision that statement holds true. When you want to interact with 3D objects one way we have found works very well is to apply the MouseEvent's to the textureFile and bypass the InteractiveScene3DEvent all together. Here are a few things to remember when working with anything [...]]]></description>
		<wfw:commentRss>http://papervision2.com/advanced-interactivity-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Animation Using TweenLite</title>
		<link>http://papervision2.com/animation-using-tweenlite/</link>
		<comments>http://papervision2.com/animation-using-tweenlite/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:29:31 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=266</guid>
		<description><![CDATA[In this tutorial we're going to use TweenLite to move a cube around. This will teach you basics of animation, and how to use TweenLite. In this example our solid red cube is trying to stay inside our green wireframe cube. Every time the red cube gets itself positioned completely inside the green cube, the [...]]]></description>
		<wfw:commentRss>http://papervision2.com/animation-using-tweenlite/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Basic Mouse Interaction (v2)</title>
		<link>http://papervision2.com/basic-mouse-interaction-v2/</link>
		<comments>http://papervision2.com/basic-mouse-interaction-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=257</guid>
		<description><![CDATA[In the previous tutorial we showed you how to load a 3D model into Papervision. Now we are just going to show you how to rotate that model based off of your mouse movements. The process is very simple. Since our render function is like the engine of our animations that is where we will [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-mouse-interaction-v2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Loading Complex Models (v2)</title>
		<link>http://papervision2.com/loading-complex-models-v2/</link>
		<comments>http://papervision2.com/loading-complex-models-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:24:48 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Loading Complex Models]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Complex Models]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Collada Model]]></category>
		<category><![CDATA[Loading Papervision Models]]></category>
		<category><![CDATA[MaterialsList]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=250</guid>
		<description><![CDATA[If you work long enough in Papervision you will eventually have to deal with loading complex models into Papervision. This is one of the more difficult things to do but not because of the actionscript or Papervision coding. Whenever we have had problems with models in the past; it has always been an issue model's [...]]]></description>
		<wfw:commentRss>http://papervision2.com/loading-complex-models-v2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Basic Texturing (v2)</title>
		<link>http://papervision2.com/basic-texturing-v2/</link>
		<comments>http://papervision2.com/basic-texturing-v2/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 23:52:12 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[BitmapMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=242</guid>
		<description><![CDATA[Even if you had a chance to look at Getting started using BasicView.as this tutorial provides another example of basic texturing in Papervision. In Papervision for the most part you have objects (planes, cubes, cones, 3D Models, etc) and then you have the textures or materials that you add to these objects. Think of it [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-texturing-v2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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