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	<title>Papervision 3D Tutorials &#187; Examples</title>
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		<title>Adding XML to the Papervision Coverflow</title>
		<link>http://papervision2.com/adding-xml-to-the-papervision-coverflow/</link>
		<comments>http://papervision2.com/adding-xml-to-the-papervision-coverflow/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 04:01:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loading XML]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
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		<guid isPermaLink="false">http://papervision2.com/?p=420</guid>
		<description><![CDATA[As a simple addition to yesterday's coverflow post, I wanted to show the same example but with loading images via XML. For simplicity sake the XML is loaded and parsed all in the main file. The structure for our XML is very simple: PLAIN TEXT XML: &#60;?xml version="1.0" encoding="utf-8" ?&#62; &#60;data&#62; &#160; &#160; &#60;image&#62;&#60;![CDATA[images/image1.jpg]]&#62;&#60;/image&#62; &#160; [...]]]></description>
		<wfw:commentRss>http://papervision2.com/adding-xml-to-the-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>A Simple Papervision Coverflow</title>
		<link>http://papervision2.com/a-simple-papervision-coverflow/</link>
		<comments>http://papervision2.com/a-simple-papervision-coverflow/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:42:25 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=406</guid>
		<description><![CDATA[There are several great AS3 / Papervision Coverflows out there but today I set out to create one in it's simplest form. There are no bells and whistles, just a stripped down coverflow with it's core functionality. It's up to you to add an XML feed, Flickr feed, or setup your images in an array [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
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		<title>Fix Z-Sorting issues with the QuadrantRenderEngine</title>
		<link>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/</link>
		<comments>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:38:01 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[QuadrantRenderEngine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=320</guid>
		<description><![CDATA[Another way to solve your z-sorting issues is the use of the Quadrant Render Engine. The QuadrantRenderEngine only takes one parameter (type). The three "types" of filtering available to you are: QuadrantRenderEngine.ALL_FILTERS QuadrantRenderEngine.CORRECT_Z_FILTER QuadrantRenderEngine.QUAD_SPLIT_FILTER For a full explanation of each of the 3 types available to you with this renderer take a look at this [...]]]></description>
		<wfw:commentRss>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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		<title>Off Topic: Spore Islands AS3 Facebook Game</title>
		<link>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/</link>
		<comments>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 22:44:48 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Woven Interactive]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=314</guid>
		<description><![CDATA[We just wanted to share the great news about the release of Spore Islands on Facebook. Woven Interactive had the privilege to assist Area/Code with the client programming on Electronic Arts new Spore Islands Facebook game. Spore Islands is EA’s first Facebook and social media game. Try it out on Facebook: http://apps.facebook.com/sporeislands/ Learn more about [...]]]></description>
		<wfw:commentRss>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Interactivity (Without InteractiveScene3DEvent)</title>
		<link>http://papervision2.com/advanced-interactivity-3/</link>
		<comments>http://papervision2.com/advanced-interactivity-3/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 20:51:04 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[MaterialsList]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=275</guid>
		<description><![CDATA[There are multiple ways of accomplishing any task. With papervision that statement holds true. When you want to interact with 3D objects one way we have found works very well is to apply the MouseEvent's to the textureFile and bypass the InteractiveScene3DEvent all together. Here are a few things to remember when working with anything [...]]]></description>
		<wfw:commentRss>http://papervision2.com/advanced-interactivity-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Basic Mouse Interaction (v2)</title>
		<link>http://papervision2.com/basic-mouse-interaction-v2/</link>
		<comments>http://papervision2.com/basic-mouse-interaction-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:10:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=257</guid>
		<description><![CDATA[In the previous tutorial we showed you how to load a 3D model into Papervision. Now we are just going to show you how to rotate that model based off of your mouse movements. The process is very simple. Since our render function is like the engine of our animations that is where we will [...]]]></description>
		<wfw:commentRss>http://papervision2.com/basic-mouse-interaction-v2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Papervision 3D Controlling Top and Bottom Cylinder Materials</title>
		<link>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/</link>
		<comments>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:07:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=217</guid>
		<description><![CDATA[While working on a project this morning I came across the need to have a different material applied to a primitive cylinder. After digging through the Cylinder source code I came across these lines PLAIN TEXT Actionscript: if &#40;fBottomFace&#41; aFace.push&#40; new Triangle3D&#40;this, &#91;aP1, aP3, aP2&#93;, matInstance, &#91;aP1uv, aP3uv, aP2uv&#93;&#41; &#41;; &#160; //and &#160; if &#40;fTopFace&#41; [...]]]></description>
		<wfw:commentRss>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Off Topic : Creating a Side Scrolling Fish Game with APE Physics Engine</title>
		<link>http://papervision2.com/off-topic-creating-a-simple-game-with-ape-physics-engine/</link>
		<comments>http://papervision2.com/off-topic-creating-a-simple-game-with-ape-physics-engine/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 21:31:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Off Topic]]></category>
		<category><![CDATA[Woven Interactive]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=167</guid>
		<description><![CDATA[This is getting a little off topic since there is no use of Papervision. This is something we were messing with over at Woven. View full blog entry View Fish Game Delicious Digg This Post Facebook Stumble This Post]]></description>
		<wfw:commentRss>http://papervision2.com/off-topic-creating-a-simple-game-with-ape-physics-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Source: Using Augmented Reality FLARToolkit and Papervision to create a unique 3D experience</title>
		<link>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/</link>
		<comments>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 22:47:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[GE Smart Grid]]></category>
		<category><![CDATA[Hello World FLARToolKit]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=138</guid>
		<description><![CDATA[DOWNLOAD AND PRINT THIS FIRST! Example requires a webcam. When we first saw the GE Smart Grid website all we could think was WOW. Great 3D and messaging. Seeing the Augmented Reality section that mixed the FLARToolkit and Papervision really created something unique. We found a few examples of people playing with it online but [...]]]></description>
		<wfw:commentRss>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Panorama Viewer</title>
		<link>http://papervision2.com/panorama-viewer/</link>
		<comments>http://papervision2.com/panorama-viewer/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 15:47:20 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Examples]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[ColorMaterial]]></category>
		<category><![CDATA[MaterialsList]]></category>
		<category><![CDATA[Papervision Cube]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/panorama-viewer/</guid>
		<description><![CDATA[*FIXED!!* Here's a really simple example, all it does is texture a sphere and rotate it depending on what the camera is doing: Click Here (1.3Mb download so I didn't embed this one) Source Code (Uses the Base Class): PLAIN TEXT Actionscript: /** * ... * @author Luke Mitchell * @version 1 */ &#160; package  [...]]]></description>
		<wfw:commentRss>http://papervision2.com/panorama-viewer/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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