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	<title>Papervision 3D Tutorials &#187; AS3</title>
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		<title>Papervision Isometric View &amp; Pathfinding with as3isolib and A* (A Star)</title>
		<link>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/</link>
		<comments>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:21:41 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[A Star]]></category>
		<category><![CDATA[A*]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Pathfinding]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3isolib]]></category>
		<category><![CDATA[AStar]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[papervision and isometric]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=445</guid>
		<description><![CDATA[View Example This week's example / tutorial is how to mix Papervision with as3isolib and A* (pronounced A Star) for a nice 3D isometric pathfinding experience. The version of A* that I am using comes straight out of Keith Peters book AdvancedEd ActionScript 3.0 Animation. Anyone looking to cover advanced animation topics in Flash should [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>A Simple Papervision Carousel</title>
		<link>http://papervision2.com/a-simple-papervision-carousel/</link>
		<comments>http://papervision2.com/a-simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 00:38:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Carousel]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=349</guid>
		<description><![CDATA[This week I set out to create a Papervision Carousel in it's simplest form. At the heart of this carousel is a simple "for" loop / math which places the items in a circle in 3D space PLAIN TEXT Actionscript: for &#40;var i:int = 0; i &#60;planes.length; i++&#41; &#123; &#160; &#160; var angle:Number &#160; &#160;= [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Fix Z-Sorting issues with the QuadrantRenderEngine</title>
		<link>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/</link>
		<comments>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:38:01 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[QuadrantRenderEngine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=320</guid>
		<description><![CDATA[Another way to solve your z-sorting issues is the use of the Quadrant Render Engine. The QuadrantRenderEngine only takes one parameter (type). The three "types" of filtering available to you are: QuadrantRenderEngine.ALL_FILTERS QuadrantRenderEngine.CORRECT_Z_FILTER QuadrantRenderEngine.QUAD_SPLIT_FILTER For a full explanation of each of the 3 types available to you with this renderer take a look at this [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Papervision 3D Controlling Top and Bottom Cylinder Materials</title>
		<link>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/</link>
		<comments>http://papervision2.com/papervision-3d-controlling-top-and-bottom-cylinder-materials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:07:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=217</guid>
		<description><![CDATA[While working on a project this morning I came across the need to have a different material applied to a primitive cylinder. After digging through the Cylinder source code I came across these lines PLAIN TEXT Actionscript: if &#40;fBottomFace&#41; aFace.push&#40; new Triangle3D&#40;this, &#91;aP1, aP3, aP2&#93;, matInstance, &#91;aP1uv, aP3uv, aP2uv&#93;&#41; &#41;; &#160; //and &#160; if &#40;fTopFace&#41; [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Off Topic : Creating a Side Scrolling Fish Game with APE Physics Engine</title>
		<link>http://papervision2.com/off-topic-creating-a-simple-game-with-ape-physics-engine/</link>
		<comments>http://papervision2.com/off-topic-creating-a-simple-game-with-ape-physics-engine/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 21:31:18 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Off Topic]]></category>
		<category><![CDATA[Woven Interactive]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=167</guid>
		<description><![CDATA[This is getting a little off topic since there is no use of Papervision. This is something we were messing with over at Woven. View full blog entry View Fish Game Delicious Digg This Post Facebook Stumble This Post]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Source: Using Augmented Reality FLARToolkit and Papervision to create a unique 3D experience</title>
		<link>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/</link>
		<comments>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 22:47:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[GE Smart Grid]]></category>
		<category><![CDATA[Hello World FLARToolKit]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=138</guid>
		<description><![CDATA[DOWNLOAD AND PRINT THIS FIRST! Example requires a webcam. When we first saw the GE Smart Grid website all we could think was WOW. Great 3D and messaging. Seeing the Augmented Reality section that mixed the FLARToolkit and Papervision really created something unique. We found a few examples of people playing with it online but [...]]]></description>
		<wfw:commentRss>http://papervision2.com/source-using-flartoolkit-and-papervision-to-create-a-unique-3d-experience/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
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		<title>Papervision Double Sided Plane</title>
		<link>http://papervision2.com/double-sided-plane/</link>
		<comments>http://papervision2.com/double-sided-plane/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 19:43:28 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Double Sided Plane]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/double-sided-plane/</guid>
		<description><![CDATA[Thanks to Luke I am the new proud owner of Papervision2.com. He is keeping busy and just ran out of time. I know he is sad to see it go, but glad that someone can take over and continue helping the Flash / Papervision community. To introduce myself, I decided to take a tutorial from [...]]]></description>
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		<slash:comments>12</slash:comments>
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