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	<title>Papervision 3D Tutorials &#187; Actionscript 3.0</title>
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		<title>Papervision Isometric View &amp; Pathfinding with as3isolib and A* (A Star)</title>
		<link>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/</link>
		<comments>http://papervision2.com/papervision-isometric-view-pathfinding-using-as3isolib-and-a-a-star/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:21:41 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[A Star]]></category>
		<category><![CDATA[A*]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Pathfinding]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3isolib]]></category>
		<category><![CDATA[AStar]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[papervision and isometric]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=445</guid>
		<description><![CDATA[View Example This week's example / tutorial is how to mix Papervision with as3isolib and A* (pronounced A Star) for a nice 3D isometric pathfinding experience. The version of A* that I am using comes straight out of Keith Peters book AdvancedEd ActionScript 3.0 Animation. Anyone looking to cover advanced animation topics in Flash should [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Adding XML to the Papervision Coverflow</title>
		<link>http://papervision2.com/adding-xml-to-the-papervision-coverflow/</link>
		<comments>http://papervision2.com/adding-xml-to-the-papervision-coverflow/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 04:01:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Loading XML]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=420</guid>
		<description><![CDATA[As a simple addition to yesterday's coverflow post, I wanted to show the same example but with loading images via XML. For simplicity sake the XML is loaded and parsed all in the main file. The structure for our XML is very simple: PLAIN TEXT XML: &#60;?xml version="1.0" encoding="utf-8" ?&#62; &#60;data&#62; &#160; &#160; &#60;image&#62;&#60;![CDATA[images/image1.jpg]]&#62;&#60;/image&#62; &#160; [...]]]></description>
		<wfw:commentRss>http://papervision2.com/adding-xml-to-the-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>A Simple Papervision Coverflow</title>
		<link>http://papervision2.com/a-simple-papervision-coverflow/</link>
		<comments>http://papervision2.com/a-simple-papervision-coverflow/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:42:25 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Papervision Coverflow]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=406</guid>
		<description><![CDATA[There are several great AS3 / Papervision Coverflows out there but today I set out to create one in it's simplest form. There are no bells and whistles, just a stripped down coverflow with it's core functionality. It's up to you to add an XML feed, Flickr feed, or setup your images in an array [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-coverflow/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Papervision Explode Image / Rebuild</title>
		<link>http://papervision2.com/papervision-explode-image-rebuild/</link>
		<comments>http://papervision2.com/papervision-explode-image-rebuild/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 18:17:05 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Explode Image]]></category>
		<category><![CDATA[Foomonger]]></category>
		<category><![CDATA[MovieMaterial]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=383</guid>
		<description><![CDATA[In early 2008 I wrote a blog article on how to explode an image and rebuild it again. Recently this effect has been used in some amazing ways. Site's like Audi have taken this concept much further with the rows of these tiny boxes swimming in formation. Today I decided to re-create that simple effect [...]]]></description>
		<wfw:commentRss>http://papervision2.com/papervision-explode-image-rebuild/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>A Simple Papervision Carousel</title>
		<link>http://papervision2.com/a-simple-papervision-carousel/</link>
		<comments>http://papervision2.com/a-simple-papervision-carousel/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 00:38:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[3D Carousel]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3 Papervision]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[BitmapFileMaterial]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=349</guid>
		<description><![CDATA[This week I set out to create a Papervision Carousel in it's simplest form. At the heart of this carousel is a simple "for" loop / math which places the items in a circle in 3D space PLAIN TEXT Actionscript: for &#40;var i:int = 0; i &#60;planes.length; i++&#41; &#123; &#160; &#160; var angle:Number &#160; &#160;= [...]]]></description>
		<wfw:commentRss>http://papervision2.com/a-simple-papervision-carousel/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Fix Z-Sorting issues with the QuadrantRenderEngine</title>
		<link>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/</link>
		<comments>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:38:01 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[QuadrantRenderEngine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Z-Sorting Issues]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=320</guid>
		<description><![CDATA[Another way to solve your z-sorting issues is the use of the Quadrant Render Engine. The QuadrantRenderEngine only takes one parameter (type). The three "types" of filtering available to you are: QuadrantRenderEngine.ALL_FILTERS QuadrantRenderEngine.CORRECT_Z_FILTER QuadrantRenderEngine.QUAD_SPLIT_FILTER For a full explanation of each of the 3 types available to you with this renderer take a look at this [...]]]></description>
		<wfw:commentRss>http://papervision2.com/fixing-z-sorting-issues-with-the-quadrantrenderengine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Off Topic: Spore Islands AS3 Facebook Game</title>
		<link>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/</link>
		<comments>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 22:44:48 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Examples]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Woven Interactive]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=314</guid>
		<description><![CDATA[We just wanted to share the great news about the release of Spore Islands on Facebook. Woven Interactive had the privilege to assist Area/Code with the client programming on Electronic Arts new Spore Islands Facebook game. Spore Islands is EA’s first Facebook and social media game. Try it out on Facebook: http://apps.facebook.com/sporeislands/ Learn more about [...]]]></description>
		<wfw:commentRss>http://papervision2.com/off-topic-spore-islands-as3-facebook-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Interactivity</title>
		<link>http://papervision2.com/advanced-interactivity/</link>
		<comments>http://papervision2.com/advanced-interactivity/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 21:47:16 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[InteractiveScene3DEvent]]></category>
		<category><![CDATA[MaterialsList]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=285</guid>
		<description><![CDATA[This is just another example of how to do some advanced interactivity in Papervision 3D. This tutorial is just a slightly updated version of the #10 : Advanced Interactivity tutorial from a while back. Here is what has been updated: 1) Removed InteractiveScene3DEvent and replaced it with standard MouseEvents 2) Updated to use papervision's BasicView.as [...]]]></description>
		<wfw:commentRss>http://papervision2.com/advanced-interactivity/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Animation Using TweenLite</title>
		<link>http://papervision2.com/animation-using-tweenlite/</link>
		<comments>http://papervision2.com/animation-using-tweenlite/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:29:31 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Papervision Animation using TweenLite]]></category>
		<category><![CDATA[Papervision Tutorial]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=266</guid>
		<description><![CDATA[In this tutorial we're going to use TweenLite to move a cube around. This will teach you basics of animation, and how to use TweenLite. In this example our solid red cube is trying to stay inside our green wireframe cube. Every time the red cube gets itself positioned completely inside the green cube, the [...]]]></description>
		<wfw:commentRss>http://papervision2.com/animation-using-tweenlite/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Loading Complex Models (v2)</title>
		<link>http://papervision2.com/loading-complex-models-v2/</link>
		<comments>http://papervision2.com/loading-complex-models-v2/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:24:48 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Loading Complex Models]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Complex Models]]></category>
		<category><![CDATA[BasicView.as]]></category>
		<category><![CDATA[Collada Model]]></category>
		<category><![CDATA[Loading Papervision Models]]></category>
		<category><![CDATA[MaterialsList]]></category>

		<guid isPermaLink="false">http://papervision2.com/?p=250</guid>
		<description><![CDATA[If you work long enough in Papervision you will eventually have to deal with loading complex models into Papervision. This is one of the more difficult things to do but not because of the actionscript or Papervision coding. Whenever we have had problems with models in the past; it has always been an issue model's [...]]]></description>
		<wfw:commentRss>http://papervision2.com/loading-complex-models-v2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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