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	<title>Comments on: Advanced Interactivity (Without InteractiveScene3DEvent)</title>
	<atom:link href="http://papervision2.com/advanced-interactivity-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://papervision2.com/advanced-interactivity-3/</link>
	<description>Papervision2.com - Best resource for Papervision3d tutorials</description>
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		<title>By: johnnydarko</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-85055</link>
		<dc:creator>johnnydarko</dc:creator>
		<pubDate>Tue, 22 Jun 2010 16:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-85055</guid>
		<description>First of all, thank you for these introductory tutorials on Papervision. They have been a huge help in getting started. I have some specific questions about interactivity of dynamically loaded materials, such as you have in this tutorial. I noticed you are loading a MovieClip symbol from the Library. I assume that it is within the MovieClip&#039;s code that you will find the functionality for the rollovers, and whatever other interactivity one might want. I have been setting up something very similar to this and have found that I can&#039;t ever seem to get the mouse to change to the hand cursor when rolled over buttons or other elements that have Events attached to them. I&#039;ve tried setting the buttonMode, mouseChildren, and useHandCursor properties in just about every combination possible (to the viewport, scene, materials, and actual elements inside the loaded MovieClip), but no luck so far. Is this a known issue? Is there a workaround for it? Or am I just doing something wrong? Any feedback would be greatly appreciated, thanks!</description>
		<content:encoded><![CDATA[<p>First of all, thank you for these introductory tutorials on Papervision. They have been a huge help in getting started. I have some specific questions about interactivity of dynamically loaded materials, such as you have in this tutorial. I noticed you are loading a MovieClip symbol from the Library. I assume that it is within the MovieClip&#8217;s code that you will find the functionality for the rollovers, and whatever other interactivity one might want. I have been setting up something very similar to this and have found that I can&#8217;t ever seem to get the mouse to change to the hand cursor when rolled over buttons or other elements that have Events attached to them. I&#8217;ve tried setting the buttonMode, mouseChildren, and useHandCursor properties in just about every combination possible (to the viewport, scene, materials, and actual elements inside the loaded MovieClip), but no luck so far. Is this a known issue? Is there a workaround for it? Or am I just doing something wrong? Any feedback would be greatly appreciated, thanks!</p>
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	<item>
		<title>By: Saman</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-43459</link>
		<dc:creator>Saman</dc:creator>
		<pubDate>Thu, 15 Apr 2010 06:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-43459</guid>
		<description>Hi, im new in papervision too.

charlie i want to thank god at first and then thank you for the things you have done here for every single article and tutorials.

Dex:

1.super() mean that to call the base function

2.get and set functions give you ability to do things that you are not able in a simple variable.imagine that you want to call another function when this happen : (scale = 2) see DisplayObject3D.as

3.and protected attribute: Specifies that a variable, constant, method, or namespace is available only to the class that defines it and to any subclasses of that class. so the papervision decided to get us ability to override them and if we want to have those method coexists with our method functionality we use this as i mentioned : super.onRenderTick(event);</description>
		<content:encoded><![CDATA[<p>Hi, im new in papervision too.</p>
<p>charlie i want to thank god at first and then thank you for the things you have done here for every single article and tutorials.</p>
<p>Dex:</p>
<p>1.super() mean that to call the base function</p>
<p>2.get and set functions give you ability to do things that you are not able in a simple variable.imagine that you want to call another function when this happen : (scale = 2) see DisplayObject3D.as</p>
<p>3.and protected attribute: Specifies that a variable, constant, method, or namespace is available only to the class that defines it and to any subclasses of that class. so the papervision decided to get us ability to override them and if we want to have those method coexists with our method functionality we use this as i mentioned : super.onRenderTick(event);</p>
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	</item>
	<item>
		<title>By: Dex</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-31926</link>
		<dc:creator>Dex</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-31926</guid>
		<description>Hi, im new to papervision and want to learn a few things about it. Could you tell me the purpose of a few things. If you have time of course.
1: what is super, and why do people always access it when using papervision
2:what is the purpose of the get and set functions in the texture AS file
3:What is protected function, and how come the overide protected function works as an onEnterFrame would. 

Thanks</description>
		<content:encoded><![CDATA[<p>Hi, im new to papervision and want to learn a few things about it. Could you tell me the purpose of a few things. If you have time of course.<br />
1: what is super, and why do people always access it when using papervision<br />
2:what is the purpose of the get and set functions in the texture AS file<br />
3:What is protected function, and how come the overide protected function works as an onEnterFrame would. </p>
<p>Thanks</p>
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	<item>
		<title>By: lenbo</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-29573</link>
		<dc:creator>lenbo</dc:creator>
		<pubDate>Wed, 27 Jan 2010 13:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-29573</guid>
		<description>It works well, I&#039;ve tried. :)</description>
		<content:encoded><![CDATA[<p>It works well, I&#8217;ve tried. :)</p>
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	<item>
		<title>By: 小小菜鸟</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-27841</link>
		<dc:creator>小小菜鸟</dc:creator>
		<pubDate>Tue, 29 Dec 2009 06:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-27841</guid>
		<description>when i click on the &#039;click me&#039;
nothing happened,
why?</description>
		<content:encoded><![CDATA[<p>when i click on the &#8216;click me&#8217;<br />
nothing happened,<br />
why?</p>
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	<item>
		<title>By: 11. Advanced Interactivity 2 at Papervision 3D Tutorials</title>
		<link>http://papervision2.com/advanced-interactivity-3/comment-page-1/#comment-24823</link>
		<dc:creator>11. Advanced Interactivity 2 at Papervision 3D Tutorials</dc:creator>
		<pubDate>Thu, 26 Nov 2009 21:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/?p=275#comment-24823</guid>
		<description>[...] Advanced Interactivity 3  [...]</description>
		<content:encoded><![CDATA[<p>[...] Advanced Interactivity 3  [...]</p>
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