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	<title>Comments on: 12. Animation using Tweener</title>
	<atom:link href="http://papervision2.com/12-animation-using-tweener/feed/" rel="self" type="application/rss+xml" />
	<link>http://papervision2.com/12-animation-using-tweener/</link>
	<description>Papervision2.com - Best resource for Papervision3d tutorials</description>
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		<item>
		<title>By: Vjekoslav Ratkajec</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-16414</link>
		<dc:creator>Vjekoslav Ratkajec</dc:creator>
		<pubDate>Sat, 18 Jul 2009 09:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-16414</guid>
		<description>You can work with Camera3D, you just have to adjust plane to have the same example as this one. When you define plane properties, just add:
plane.roll( 90 );</description>
		<content:encoded><![CDATA[<p>You can work with Camera3D, you just have to adjust plane to have the same example as this one. When you define plane properties, just add:<br />
plane.roll( 90 );</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weaver</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-9338</link>
		<dc:creator>Weaver</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-9338</guid>
		<description>Thanks for everything here, when you get a sec the source files for all the tutorials would really be nice.</description>
		<content:encoded><![CDATA[<p>Thanks for everything here, when you get a sec the source files for all the tutorials would really be nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargaze Studio</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-4792</link>
		<dc:creator>Stargaze Studio</dc:creator>
		<pubDate>Sat, 27 Dec 2008 03:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-4792</guid>
		<description>Insert this in the process frame function, some fun you can have with the dafault camera:

default_camera.copyTransform(cube.transform);                    
default_camera.transformView();
default_camera.moveBackward(800);
default_camera.moveUp(100);</description>
		<content:encoded><![CDATA[<p>Insert this in the process frame function, some fun you can have with the dafault camera:</p>
<p>default_camera.copyTransform(cube.transform);<br />
default_camera.transformView();<br />
default_camera.moveBackward(800);<br />
default_camera.moveUp(100);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bremskie</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-1083</link>
		<dc:creator>bremskie</dc:creator>
		<pubDate>Sun, 24 Aug 2008 20:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-1083</guid>
		<description>Many thanx for these tutorials Luc. I did them all two day&#039;s. I hope more tuts following. Your tuts are very well commented and a plus for the papervision fans........ cheers :)</description>
		<content:encoded><![CDATA[<p>Many thanx for these tutorials Luc. I did them all two day&#8217;s. I hope more tuts following. Your tuts are very well commented and a plus for the papervision fans&#8230;&#8230;.. cheers :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michel Beauregard</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-982</link>
		<dc:creator>Michel Beauregard</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-982</guid>
		<description>Hi

This is again a great tuturial. I went through them all and have learn a great deal. Thank you very much.
I also speak french and I wonder if you would allow me to translate this excellent tuturial in french. 
I think you work deserves exposure. I wonder how I would handle the questions thought. Your reply is appreciate. 

About the camera you suggestion to mark is tu change the base class as follows:
...@Mark, You can download the most recent base class from the sidebar.. The problem is, you need to change all the references to &quot;Camera3D&quot; to &quot;FreeCamera3D&quot;..

I did not find the ..sidebar.. you talk about, but I did changed the PaperBase  class default camera to FreeCamera3D from the camera3D. It did work. 

But going back to previous tuturial like the cow tuturial it  now have  a rather funny camera zooming effect.  

So I have tried the a different approach successfully by creating a new camera:
	import org.papervision3d.cameras.FreeCamera3D;// import FreeCamera3D
then in main class declare it:
	   public var camera:FreeCamera3D; //make it available 
in override protected function init3d() replacing the default_camera by the camera and declare it as current-camera:
		 camera = new FreeCamera3D(); // create the object
		 camera.x = 0;                // assign starting position
		 camera.z = 1000;
		 camera.y = 1000;
		 current_camera = camera;    // make that camera current
finaly replacing the defaul_camera as follows in override protected function processFrame():void{
		 current_camera.lookAt(cube); // make the current camera always looking at the cube 

Only a thought. 
Anyway this was realy fun! Keep it up. 
In your long list of to do I hope papervision3D usage with Blender import is in the list.  http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>This is again a great tuturial. I went through them all and have learn a great deal. Thank you very much.<br />
I also speak french and I wonder if you would allow me to translate this excellent tuturial in french.<br />
I think you work deserves exposure. I wonder how I would handle the questions thought. Your reply is appreciate. </p>
<p>About the camera you suggestion to mark is tu change the base class as follows:<br />
&#8230;@Mark, You can download the most recent base class from the sidebar.. The problem is, you need to change all the references to &#8220;Camera3D&#8221; to &#8220;FreeCamera3D&#8221;..</p>
<p>I did not find the ..sidebar.. you talk about, but I did changed the PaperBase  class default camera to FreeCamera3D from the camera3D. It did work. </p>
<p>But going back to previous tuturial like the cow tuturial it  now have  a rather funny camera zooming effect.  </p>
<p>So I have tried the a different approach successfully by creating a new camera:<br />
	import org.papervision3d.cameras.FreeCamera3D;// import FreeCamera3D<br />
then in main class declare it:<br />
	   public var camera:FreeCamera3D; //make it available<br />
in override protected function init3d() replacing the default_camera by the camera and declare it as current-camera:<br />
		 camera = new FreeCamera3D(); // create the object<br />
		 camera.x = 0;                // assign starting position<br />
		 camera.z = 1000;<br />
		 camera.y = 1000;<br />
		 current_camera = camera;    // make that camera current<br />
finaly replacing the defaul_camera as follows in override protected function processFrame():void{<br />
		 current_camera.lookAt(cube); // make the current camera always looking at the cube </p>
<p>Only a thought.<br />
Anyway this was realy fun! Keep it up.<br />
In your long list of to do I hope papervision3D usage with Blender import is in the list.  <a href="http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/" rel="nofollow">http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miguel</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-951</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Tue, 12 Aug 2008 07:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-951</guid>
		<description>Thanks so much for putting together these wonderful tutorials. Gave me a great headstart.</description>
		<content:encoded><![CDATA[<p>Thanks so much for putting together these wonderful tutorials. Gave me a great headstart.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulo Robson</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-795</link>
		<dc:creator>Paulo Robson</dc:creator>
		<pubDate>Thu, 24 Jul 2008 02:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-795</guid>
		<description>Hi Luke, i´m brazillian and i&#039;ve following your tutorials for my
tests with papervision. It helped me a lot! Now i will create my own
blog and i had the idea to translate your tutorials to portuguese
because i couldn&#039;t find this type of content about papervision (with
quality) in my language. Of course that i will put references to your
blog/website and keep always clear for my readers that you are the
author of this translated articles in each post that i make with your
content.

I had this idea because i pretend to write about flash in my blog and post my own samples with papervision too.


What do you think about it? Is it ok for you?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Luke, i´m brazillian and i&#8217;ve following your tutorials for my<br />
tests with papervision. It helped me a lot! Now i will create my own<br />
blog and i had the idea to translate your tutorials to portuguese<br />
because i couldn&#8217;t find this type of content about papervision (with<br />
quality) in my language. Of course that i will put references to your<br />
blog/website and keep always clear for my readers that you are the<br />
author of this translated articles in each post that i make with your<br />
content.</p>
<p>I had this idea because i pretend to write about flash in my blog and post my own samples with papervision too.</p>
<p>What do you think about it? Is it ok for you?<br />
Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulo Robson</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-763</link>
		<dc:creator>Paulo Robson</dc:creator>
		<pubDate>Mon, 21 Jul 2008 18:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-763</guid>
		<description>Hi Luke, i´m brazillian and i&#039;ve following your tutorials for my tests with papervision. It helped me a lot! Now i will create my own blog and i had the idea to translate your tutorials to portuguese because i couldn&#039;t find this type of content about papervision (with quality) in my language. Of course that i will put references to your blog/website and keep always clear for my readers that you are the author of this translated articles in each post that i make with your content. 

I had this idea because i pretend to write about flash in my blog and post my own samples with papervision too.

What do you think about it? Is it ok for you?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Luke, i´m brazillian and i&#8217;ve following your tutorials for my tests with papervision. It helped me a lot! Now i will create my own blog and i had the idea to translate your tutorials to portuguese because i couldn&#8217;t find this type of content about papervision (with quality) in my language. Of course that i will put references to your blog/website and keep always clear for my readers that you are the author of this translated articles in each post that i make with your content. </p>
<p>I had this idea because i pretend to write about flash in my blog and post my own samples with papervision too.</p>
<p>What do you think about it? Is it ok for you?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andre venancio</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-715</link>
		<dc:creator>andre venancio</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-715</guid>
		<description>dear friends. i´ve made this experiment, and i was wondering how big can a viewport be, and can it affect the processing. the bigger it is the more processing it takes?...

this has 10 planes. so the height its about 2600... but i cant make a scroll intro it. if i do, the 1st plane appears in the center...

any sugguestion?

http://www.andrevenancio.com/teste2/

venancio.andre@gmail.com 
drop me an email.</description>
		<content:encoded><![CDATA[<p>dear friends. i´ve made this experiment, and i was wondering how big can a viewport be, and can it affect the processing. the bigger it is the more processing it takes?&#8230;</p>
<p>this has 10 planes. so the height its about 2600&#8230; but i cant make a scroll intro it. if i do, the 1st plane appears in the center&#8230;</p>
<p>any sugguestion?</p>
<p><a href="http://www.andrevenancio.com/teste2/" rel="nofollow">http://www.andrevenancio.com/teste2/</a></p>
<p><a href="mailto:venancio.andre@gmail.com">venancio.andre@gmail.com</a><br />
drop me an email.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markus</title>
		<link>http://papervision2.com/12-animation-using-tweener/comment-page-1/#comment-598</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Fri, 04 Jul 2008 10:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://papervision2.com/12-animation-using-tweener/#comment-598</guid>
		<description>Hey Luke. Great tutorials! Can I put the tweener on a camera? I use the mouse to move the camera and would like to have a nice tweener on the camera.</description>
		<content:encoded><![CDATA[<p>Hey Luke. Great tutorials! Can I put the tweener on a camera? I use the mouse to move the camera and would like to have a nice tweener on the camera.</p>
]]></content:encoded>
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